About
An OpenGL exploration of how light behaves in a 3D space, from basic surface shading all the way to volumetric god rays.
OpenGL volumetric light scenic implementation.
An OpenGL exploration of how light behaves in a 3D space, from basic surface shading all the way to volumetric god rays.
The scene evolved in stages, starting with a single directional light and flat shading, then layering in normal maps for surface detail, gamma correction and HDR to fix color accuracy, shadow mapping for spatial grounding, and finally volumetric rays as the visual payoff. Each step visibly improved the mood.